
#FROSTY MOD MANAGER TO DAIMOD MOD#
The old Mod Maker will NOT accept images in these It’s also important to be aware that, if you’re going to maintain bothĭaimod and Frosty versions of your mods, you need to have the two It is also able to convert BC7 (nearly lossless, with small file footprint), which is used in MEA, as well as Skyrim Special Edition. Or you can use the next (and better!) version of benji’s tool, TexFactory.Įssentially, this tool can convert an exported DDS into a common format, like PNG or TGA, for editing purposes, and then convert back into the appropriate DDS format. The primary one I’m using is one that was made for Mass Effect Andromeda modding:īenji TexHelper. Thankfully, there are some utilities available. The new Intel Texture Works DDS plugin IS able to save in this format, but it only works with Photoshop CS6 and later.įor anyone like me that uses an ancient version of Photoshop, or a free program like Gimp or, this is a bit of a bummer. I do not know whether Gimp or are able to do this. The old NVIDIA DDS plugin is not capable of this.


Ones that are flagged “SrgbGamma” need to be saved in this format. When browsing in the new Frosty Editor, you can see the format of images. The primary difference has to do with image formats. There are some differences in the usage of this new tool that I think are important to point out for any mod authors that are looking to convert their mods. Update - some minor edits and changes to links.Īs some might be aware, the Frosty Tool Suite (Mod Manager + Editor) now works with Dragon Age: Inquisition.
